Anti-Cheat Toolkit protects game data and gameplay against common cheating methods through memory protection, save encryption, cheat detection, build integrity checks, and platform validation. The Unity anti-cheat toolkit includes full source code and supports client and server use, multiplayer projects, and Hybrid DOTS workflows.
The Code Hash Generator supports Windows Standalone and Android. Injection Detector supports Mono builds only because IL2CPP cannot have managed injections.
Detection results can be connected to different gameplay or account responses, including logging, warnings, kicking players, rolling back values, flagging accounts, and switching to restricted mode. This allows the response policy to be defined separately from the detection mechanisms.
The toolkit can be used with Photon, Mirror, Netcode, and Fish-Networking. It also provides integrations for Behavior Designer and PlayMaker, with obscured types excluded from PlayMaker support because of its limitations. Additional integrations include Simple IAP System, Cross-Platform Native Plugins, MFPS Anti-Cheat And Reporting, Android Native, and Mfuscator for protecting IL2CPP builds.
Anti-Cheat Toolkit supports Unity 2021.3.0f1 and newer, including Unity 6, and is compatible with Hybrid DOTS using ECS and GameObject workflows. It works across actual platforms including WebGL and IL2CPP builds, with the Code Hash Generator and Injection Detector limitations described above.
Render pipeline compatibility is listed for Unity 6000.4.0f1 and Unity 2022.3.0f1.
| Category | Tools / Utilities |
|---|---|
| Latest Version | v6.9.0 |
| File Size | 3.25 MB |
| Added to Platform | June 22, 2026 |
| Views | 10 views |
| Downloads | 2 downloads |
| Favourites | 1 favourites |
| Official Store | Buy Original License on Unity Asset Store → |
| Issue with Package? | Report Broken Link → |