Bone Zones

About Bone Zones – Unity 3D Asset

Unity Hitbox and Bone Targeting Tool

Bone Zones provides a setup wizard for segmenting rigged characters into logical body sections without splitting source geometry into separate sub-meshes. Built for combat and interaction systems, the tool allows developers to detect incoming hits, query specific regions via physics interactions, and highlight mesh portions or attached hierarchy items on skinned characters.

Zone Setup and Physics Detection

The system streamlines collider generation and runtime zone queries across rigged skeletons:

Use Cases

FAQ

Does setting up body regions require modifying the 3D model?

No, the system defines logical areas directly on the existing skeleton hierarchy, allowing developers to highlight and identify parts of an animated character without splitting meshes or altering original assets.

Can the tool be used with third-party character controllers?

The asset includes direct integration support for InVector and Opsive UCC character controller frameworks.

Asset Details & Specifications

CategoryTools / Modeling
Latest Versionv1.0.0
File Size21.59 MB
Added to PlatformNovember 4, 2026
Views1 views
Downloads0 downloads
Favourites1 favourites
Official StoreBuy Original License on Unity Asset Store →
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Real Import Test Result (Unity Editor Verified)

Tested on2022.3.62f3 (LTS)
Test ProjectBuilt-in Render Pipeline
Test Date2026-11-04
Import ResultImported cleanly
Import Duration22 s
Files Imported56
Size on Disk21.6 MB
Console Errors0
Console Warnings0
Required PackagesNone
Missing Scripts0
Verification NotesNot compatible with High Definition Render Pipeline (HDRP); assets shown in demonstration media are not included

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