Dynamic Bone is a secondary motion simulation tool that applies physics to character bones and joint hierarchies in Unity. Designed to add natural secondary movement without manual keyframing, the package simulates procedural motion for hair, cloth, breasts, accessories, or appendages responding directly to character velocity and external movement.
The system features a simple setup workflow requiring no programming to establish realistic physics simulation across skeletal hierarchies. Developers can attach the component directly to root bones or joint chains to govern secondary motion dynamics alongside standard animation playback.
The simulation integrates cleanly into existing animation pipelines, functioning alongside both Mecanim and legacy animation setups. Built for mobile-friendly performance, the tool maintains fast and stable calculations across gameplay sessions and includes full source code access for deep engine integration.
| Category | Tools / Animation |
|---|---|
| Latest Version | v1.3.4 (2 tracked releases) |
| File Size | 1.60 MB |
| Added to Platform | March 9, 2026 |
| Views | 10 views |
| Downloads | 2 downloads |
| Favourites | 0 favourites |
| Official Store | Buy Original License on Unity Asset Store → |
| Issue with Package? | Report Broken Link → |
| Tested on | 2022.3.62f3 (LTS) |
|---|---|
| Test Project | Built-in Render Pipeline |
| Test Date | 2026-10-18 |
| Import Result | Imported cleanly |
| Import Duration | 11 s |
| Files Imported | 9 |
| Size on Disk | 1.65 MB |
| Console Errors | 0 |
| Console Warnings | 0 |
| Required Packages | None |
| Missing Scripts | 0 |