Dynamic Bone

About Dynamic Bone – Unity Editor Tool & Plugin

Unity Secondary Animation and Bone Physics Tool

Dynamic Bone is a secondary motion simulation tool that applies physics to character bones and joint hierarchies in Unity. Designed to add natural secondary movement without manual keyframing, the package simulates procedural motion for hair, cloth, breasts, accessories, or appendages responding directly to character velocity and external movement.

Procedural Joint Motion and Workflow

The system features a simple setup workflow requiring no programming to establish realistic physics simulation across skeletal hierarchies. Developers can attach the component directly to root bones or joint chains to govern secondary motion dynamics alongside standard animation playback.

The simulation integrates cleanly into existing animation pipelines, functioning alongside both Mecanim and legacy animation setups. Built for mobile-friendly performance, the tool maintains fast and stable calculations across gameplay sessions and includes full source code access for deep engine integration.

Use Cases

Asset Details & Specifications

CategoryTools / Animation
Latest Versionv1.3.4 (2 tracked releases)
File Size1.60 MB
Added to PlatformMarch 9, 2026
Views10 views
Downloads2 downloads
Favourites0 favourites
Official StoreBuy Original License on Unity Asset Store →
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Real Import Test Result (Unity Editor Verified)

Tested on2022.3.62f3 (LTS)
Test ProjectBuilt-in Render Pipeline
Test Date2026-10-18
Import ResultImported cleanly
Import Duration11 s
Files Imported9
Size on Disk1.65 MB
Console Errors0
Console Warnings0
Required PackagesNone
Missing Scripts0

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