MK Glow - Bloom, Lens Flare & Glare Post-Processing Shader is a full-screen image effect solution that extends beyond default camera effects to generate emission-driven highlights, procedural optical artifacts, and surface scattering. Operating as a screen-space effect driven by scene luminance and object emission rather than per-mesh components, the system supplies dedicated emissive shaders for UI elements and 2D sprites, accompanied by unified editor inspection tools and debug views across all major render pipelines.
Built as a hand-written shader implementation using command buffers and Multiple Render Targets (MRT) where applicable, the processing chain incorporates anti-flicker filtering alongside automatic resolution scaling to ensure consistent scattering dimensions. Visual output can be customized through two distinct operational workflows and several specialized modules:
In the Built-in Render Pipeline, it operates as a camera component via the legacy image effects pipeline or within Post Processing Stack V2. In the Universal Render Pipeline, it functions via the integrated Post Processing API or as a standalone Scriptable Renderer Feature, while also providing Render Graph support and High Definition Render Pipeline volume integration.
The post-processing framework natively supports Multi Pass, Single Pass Stereo, and Single Pass Stereo Instanced rendering methods.
Yes. Full source-code access is provided alongside an Install Wizard, presets, and example scenes.
| Category | VFX / Shaders |
|---|---|
| Latest Version | v4.9.6B (2 tracked releases) |
| File Size | 31.29 MB |
| Added to Platform | June 9, 2026 |
| Views | 8 views |
| Downloads | 0 downloads |
| Favourites | 0 favourites |
| Official Store | Buy Original License on Unity Asset Store → |
| Issue with Package? | Report Broken Link → |
| Tested on | 2022.3.62f3 (LTS) |
|---|---|
| Test Project | Built-in Render Pipeline |
| Test Date | 2026-11-04 |
| Import Result | Imported cleanly |
| Import Duration | 38 s |
| Files Imported | 96 |
| Size on Disk | 31.3 MB |
| Console Errors | 0 |
| Console Warnings | 0 |
| Required Packages | None |
| Missing Scripts | 0 |
| Verification Notes | In HDRP, enabling dynamic resolution together with DLSS can cause visual overflow in the Game View when not in Play mode |