MK Glow - Bloom, Lens Flare & Glare Post-Processing Shader

About MK Glow - Bloom, Lens Flare & Glare Post-Processing Shader – Unity VFX & Shader Pack

Unity Bloom and Post-Processing Shader

MK Glow - Bloom, Lens Flare & Glare Post-Processing Shader is a full-screen image effect solution that extends beyond default camera effects to generate emission-driven highlights, procedural optical artifacts, and surface scattering. Operating as a screen-space effect driven by scene luminance and object emission rather than per-mesh components, the system supplies dedicated emissive shaders for UI elements and 2D sprites, accompanied by unified editor inspection tools and debug views across all major render pipelines.

Optical Effects and Rendering Architecture

Built as a hand-written shader implementation using command buffers and Multiple Render Targets (MRT) where applicable, the processing chain incorporates anti-flicker filtering alongside automatic resolution scaling to ensure consistent scattering dimensions. Visual output can be customized through two distinct operational workflows and several specialized modules:

Use Cases

FAQ

How does the shader integrate with different pipeline architectures?

In the Built-in Render Pipeline, it operates as a camera component via the legacy image effects pipeline or within Post Processing Stack V2. In the Universal Render Pipeline, it functions via the integrated Post Processing API or as a standalone Scriptable Renderer Feature, while also providing Render Graph support and High Definition Render Pipeline volume integration.

What XR rendering modes are supported for VR projects?

The post-processing framework natively supports Multi Pass, Single Pass Stereo, and Single Pass Stereo Instanced rendering methods.

Is full source code included with the package?

Yes. Full source-code access is provided alongside an Install Wizard, presets, and example scenes.

Asset Details & Specifications

CategoryVFX / Shaders
Latest Versionv4.9.6B (2 tracked releases)
File Size31.29 MB
Added to PlatformJune 9, 2026
Views8 views
Downloads0 downloads
Favourites0 favourites
Official StoreBuy Original License on Unity Asset Store →
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Real Import Test Result (Unity Editor Verified)

Tested on2022.3.62f3 (LTS)
Test ProjectBuilt-in Render Pipeline
Test Date2026-11-04
Import ResultImported cleanly
Import Duration38 s
Files Imported96
Size on Disk31.3 MB
Console Errors0
Console Warnings0
Required PackagesNone
Missing Scripts0
Verification NotesIn HDRP, enabling dynamic resolution together with DLSS can cause visual overflow in the Game View when not in Play mode

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