Tail Animator

About Tail Animator – Unity Editor Tool & Plugin

Procedural Tail Animation System

Tail Animator is a dedicated Unity procedural animation tool designed to simulate dynamic, physics-responsive movement on hierarchical bone structures. It provides automated, secondary motion without requiring pre-baked animation clips in external 3D software, while also allowing developers to smooth out and blend secondary reactions over existing keyframed animations.

Core Animation Features and Performance

The package delivers elastic motion simulation driven by changes in an object's position, rotation, and scale. It attaches to any hierarchy of bones or parented transforms, applying configurable parameters to govern jiggly, stiff, or wavy motion profiles.

Use Cases

FAQ

Does the skinned mesh generator support full character body rigging?

No. The included mesh-skinning tool is designed exclusively for single bone chains, such as individual tentacles, tails, or plants, rather than full humanoid or multipedal skeletal hierarchies.

What source files and examples are provided in the package?

The package includes full commented C# source code and interactive demo scenes demonstrating component setup and motion configurations.

Asset Details & Specifications

CategoryTools / Animation
Latest Versionv2.5.3.1 (4 tracked releases)
File Size20.20 MB
Added to PlatformMay 31, 2026
Views2 views
Downloads2 downloads
Favourites1 favourites
Official StoreBuy Original License on Unity Asset Store →
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Real Import Test Result (Unity Editor Verified)

Tested on2022.3.62f3 (LTS)
Test ProjectBuilt-in Render Pipeline
Test Date2026-11-04
Import ResultImported cleanly
Import Duration36 s
Files Imported250
Size on Disk20.23 MB
Console Errors0
Console Warnings0
Required PackagesNone
Missing Scripts0

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