Tail Animator is a dedicated Unity procedural animation tool designed to simulate dynamic, physics-responsive movement on hierarchical bone structures. It provides automated, secondary motion without requiring pre-baked animation clips in external 3D software, while also allowing developers to smooth out and blend secondary reactions over existing keyframed animations.
The package delivers elastic motion simulation driven by changes in an object's position, rotation, and scale. It attaches to any hierarchy of bones or parented transforms, applying configurable parameters to govern jiggly, stiff, or wavy motion profiles.
No. The included mesh-skinning tool is designed exclusively for single bone chains, such as individual tentacles, tails, or plants, rather than full humanoid or multipedal skeletal hierarchies.
The package includes full commented C# source code and interactive demo scenes demonstrating component setup and motion configurations.
| Category | Tools / Animation |
|---|---|
| Latest Version | v2.5.3.1 (4 tracked releases) |
| File Size | 20.20 MB |
| Added to Platform | May 31, 2026 |
| Views | 2 views |
| Downloads | 2 downloads |
| Favourites | 1 favourites |
| Official Store | Buy Original License on Unity Asset Store → |
| Issue with Package? | Report Broken Link → |
| Tested on | 2022.3.62f3 (LTS) |
|---|---|
| Test Project | Built-in Render Pipeline |
| Test Date | 2026-11-04 |
| Import Result | Imported cleanly |
| Import Duration | 36 s |
| Files Imported | 250 |
| Size on Disk | 20.23 MB |
| Console Errors | 0 |
| Console Warnings | 0 |
| Required Packages | None |
| Missing Scripts | 0 |