Toony Colors Pro 2 provides an extensive collection of Unity stylized shaders and visual authoring utilities engineered for non-photorealistic rendering. Built to accommodate both rapid prototyping and deep technical customization, the package delivers ready-to-use materials alongside procedural generation utilities to establish distinct art directions across mobile, desktop, and console targets.
At the center of the workflow is the Shader Generator Tool, which enables developers to construct tailored shaders by toggling specific mathematical passes, masking channels, and visual behaviors. The generator incorporates a Shader Properties system capable of driving non-repeating tiling algorithms, scrolling UV animations, vertex color blending, channel packing, dissolving thresholds, and holographic effects. Developers needing deeper low-level modifications can inject custom CG and HLSL code directly into generated templates via built-in Code Injection blocks without breaking template logic.
Specialized modules expand coverage across entire game environments. Dedicated templates support generating a stylized water shader with depth-based effects and surface reflections, while terrain tools output shaders equipped with triplanar mapping and non-repeating surface algorithms. A dedicated Material Layers system accommodates procedural environmental blending such as snow accumulation and moss coverage.
The included Hybrid Shader functions automatically across both the Built-in Render Pipeline and Universal Render Pipeline, adapting parameters dynamically to avoid separate asset duplication. Shading options inside the Hybrid Shader include ramp shading presets—such as smooth, crisp, banded, or texture-driven ramps—alongside customizable shadow tints, rim lighting, MatCap mapping, and GGX PBR or stylized specular highlights.
Geometry silhouettes can be reinforced using an inverted hull mesh outline system featuring outline lighting controls and constant pixel sizing. In URP environments, the shaders integrate natively with Forward+, Light Cookies, Rendering Layers, Decals, Adaptive Probe Volumes, and the GPU Resident Drawer. Out-of-the-box editor tools also include the Texture Ramp Tool for real-time gradient design and the Smoothed Normal Tool to eliminate hard-edge outline seams.
| Category | VFX / Shaders |
|---|---|
| Latest Version | v2.9.21 (2 tracked releases) |
| File Size | 40.99 MB |
| Added to Platform | February 7, 2026 |
| Views | 14 views |
| Downloads | 2 downloads |
| Favourites | 0 favourites |
| Official Store | Buy Original License on Unity Asset Store → |
| Issue with Package? | Report Broken Link → |
| Tested on | 2022.3.62f3 (LTS) |
|---|---|
| Test Project | Built-in Render Pipeline |
| Test Date | 2026-10-09 |
| Import Result | Imported cleanly |
| Import Duration | 1 min 14 s |
| Files Imported | 354 |
| Size on Disk | 41.4 MB |
| Console Errors | 0 |
| Console Warnings | 0 |
| Required Packages | None |
| Missing Scripts | 0 |