Toony Colors Pro 2

About Toony Colors Pro 2 – Unity VFX & Shader Pack

Unity Stylized Shaders and Custom Toon Shading Tools

Toony Colors Pro 2 provides an extensive collection of Unity stylized shaders and visual authoring utilities engineered for non-photorealistic rendering. Built to accommodate both rapid prototyping and deep technical customization, the package delivers ready-to-use materials alongside procedural generation utilities to establish distinct art directions across mobile, desktop, and console targets.

Shader Generation and Modular Customization

At the center of the workflow is the Shader Generator Tool, which enables developers to construct tailored shaders by toggling specific mathematical passes, masking channels, and visual behaviors. The generator incorporates a Shader Properties system capable of driving non-repeating tiling algorithms, scrolling UV animations, vertex color blending, channel packing, dissolving thresholds, and holographic effects. Developers needing deeper low-level modifications can inject custom CG and HLSL code directly into generated templates via built-in Code Injection blocks without breaking template logic.

Specialized modules expand coverage across entire game environments. Dedicated templates support generating a stylized water shader with depth-based effects and surface reflections, while terrain tools output shaders equipped with triplanar mapping and non-repeating surface algorithms. A dedicated Material Layers system accommodates procedural environmental blending such as snow accumulation and moss coverage.

Pipeline Support and Shading Features

The included Hybrid Shader functions automatically across both the Built-in Render Pipeline and Universal Render Pipeline, adapting parameters dynamically to avoid separate asset duplication. Shading options inside the Hybrid Shader include ramp shading presets—such as smooth, crisp, banded, or texture-driven ramps—alongside customizable shadow tints, rim lighting, MatCap mapping, and GGX PBR or stylized specular highlights.

Geometry silhouettes can be reinforced using an inverted hull mesh outline system featuring outline lighting controls and constant pixel sizing. In URP environments, the shaders integrate natively with Forward+, Light Cookies, Rendering Layers, Decals, Adaptive Probe Volumes, and the GPU Resident Drawer. Out-of-the-box editor tools also include the Texture Ramp Tool for real-time gradient design and the Smoothed Normal Tool to eliminate hard-edge outline seams.

Use Cases

Asset Details & Specifications

CategoryVFX / Shaders
Latest Versionv2.9.21 (2 tracked releases)
File Size40.99 MB
Added to PlatformFebruary 7, 2026
Views14 views
Downloads2 downloads
Favourites0 favourites
Official StoreBuy Original License on Unity Asset Store →
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Real Import Test Result (Unity Editor Verified)

Tested on2022.3.62f3 (LTS)
Test ProjectBuilt-in Render Pipeline
Test Date2026-10-09
Import ResultImported cleanly
Import Duration1 min 14 s
Files Imported354
Size on Disk41.4 MB
Console Errors0
Console Warnings0
Required PackagesNone
Missing Scripts0

Unity Editor Verification Screenshots (4 captured)

Unity Editor Import Test Proof 1 - Toony Colors Pro 2
Unity Editor Import Test Proof 2 - Toony Colors Pro 2
Unity Editor Import Test Proof 3 - Toony Colors Pro 2
Unity Editor Import Test Proof 4 - Toony Colors Pro 2

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