Designed for desktop and mobile environments, version 1.2.2 of **Daily Rewards** provides an architecture for managing player retention and progression calendars. The system separates game balancing elements from runtime execution by serializing reward items, intervals, and schedules into ScriptableObject containers. This organization allows designers to adjust reward parameters independently from compiled scripts while eliminating unnecessary scene overhead. To protect progression tracking against user manipulation of local system clocks, the framework utilizes an abstract interface pattern for time retrieval. Developers can configure the system to pull timestamps from external network sources, custom REST API callbacks, or local device clocks. This separation helps prevent unauthorized advancement of calendar states while preserving fallback capabilities for offline sessions. Communication between the core manager and visual elements relies entirely on event-driven messaging. By avoiding frequent polling routines within active loops, the framework maintains efficiency during runtime.