Smart Tuning System

About Smart Tuning System – Unity Editor Tool & Plugin

Designed for version 1.0, the Smart Tuning System is an integration tool created to connect live artificial intelligence heuristics directly with particle effects and script scaling. Rather than relying on constant per-frame polling, the framework utilizes an event-driven telemetry loop powered by a decoupled observer design pattern. At the core of the package is a central singleton manager that handles performance telemetry and sends targeted load profiles to various listeners. Components hook into this pipeline via a specialized interface, ensuring strict typing and completely decoupled interactions between particle instantiators, game logic, and artificial intelligence nodes. To maintain efficiency during active runtime evaluations, the asset avoids memory churn on the managed heap. It achieves zero garbage collection allocations through pre-allocated delegates, fixed-size arrays, and lightweight struct payloads transferred using read-only reference parameters in C#. Configuration is handled through modular containers derived from ScriptableObjects. These profiles store essential data such as particle density decay curves, framing thresholds, and frequency modifiers for artificial intelligence ticks, allowing developers to manage system performance adjustments smoothly within their projects.

Asset Details & Specifications

CategoryTools / Integration
Latest Versionv1.0
File Size10.06 MB
Added to PlatformFebruary 5, 2026
Views2 views
Downloads0 downloads
Favourites0 favourites
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