HTrace: World Space Global Illumination HDRP

About HTrace: World Space Global Illumination HDRP – Unity Editor Tool & Plugin

Unity Global Illumination and World Space GI

HTrace: World Space Global Illumination is a fully dynamic software ray-tracing system for diffuse indirect lighting with infinite light bounces. It uses hybrid screen-space and world-space tracing, real-time scene voxelization, an irradiance cache, and advanced denoising to calculate indirect lighting without baking or asset pre-processing.

Dynamic Global Illumination

HTrace WSGI supports environments where objects, materials, and lighting change at runtime. Moving objects, including skinned meshes, participate in global illumination and can cast and receive indirect lighting and shadows. The rendering pipeline integration automatically injects required resources without manual resource setup or package customization.

World Space Lighting Features

Voxelization and Shader Support

Voxelization supports Lit, LayeredLit with its first 2 layers, TerrainLit with its first 4 layers, Unlit, and SpeedTree shaders out of the box. ShaderGraph and custom shaders are supported when they follow Unity's naming conventions, while the material evaluation code can be modified and extended.

Compatibility and Integrations

The asset supports DX11 and DX12 and has been tested with HDRP versions 14 and above and Unity versions from 2022.2 to 6000.5. The render-pipeline compatibility configuration specifies Unity 2022.3.62f3 as compatible with HDRP and not compatible with the Built-in Render Pipeline or URP.

Additional Technical Details

Use Cases

Asset Details & Specifications

CategoryTools / Level Design
Latest Versionv1.4.2
File Size1.59 MB
Added to PlatformJuly 8, 2026
Views1 views
Downloads0 downloads
Favourites1 favourites
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