SRP Material Converter - HDRP to URP, HDRP to Built-in & more !

About SRP Material Converter - HDRP to URP, HDRP to Built-in & more ! – Unity Editor Tool & Plugin

SRP Material Converter - HDRP to URP, HDRP to Built-in & more ! Unity Asset Overview

Honestly, if you have ever bought a high-end environment pack on the Unity Asset Store only to realize it was built exclusively for HDRP (High Definition Render Pipeline) while your project targets URP (Universal Render Pipeline) or the legacy Built-in Render Pipeline, you know the headache. Standard Unity conversion tools frequently drop normal map channels, mess up metallic/smoothness texture packing, or flat-out fail when dealing with custom shaders.

The SRP Material Converter solves this exact architectural friction. It provides an extensible, non-destructive automated framework to remap shader properties, unpack and repack combined texture channels (like HDRP Mask Maps into URP Metallic/Smoothness maps), and convert entire folders of materials in seconds. In my experience across multi-platform titles, having a dedicated tool that safely handles cross-pipeline shader property translation saves dozens of hours of repetitive art-pipeline work.

Core Technical Features & Highlights

What makes this tool stand out from Unity's native pipeline converters is its deep understanding of how different SRPs handle texture channels and surface properties under the hood.

Texture Channel Remapping & Mask Map Baking

HDRP relies heavily on single packed Mask Maps (Red: Metallic, Green: Ambient Occlusion, Blue: Detail Mask, Alpha: Smoothness). URP and Built-in standard shaders, on the other hand, expect separate metallic and smoothness maps, often storing smoothness inside the Alpha channel of the Metallic or Albedo texture. This converter handles the underlying pixel operations automatically, extracting channels and saving properly packed target textures without requiring external software like Photoshop or Substance Painter.

Key Technical Capabilities

Ideal Use Cases & Game Genres

This utility fits cleanly into any developer's workflow where asset reuse across multiple target platforms is necessary:

Quick-Start Unity Setup & Integration Guide

Integrating the tool into your Editor workflow takes under two minutes. Here is the step-by-step setup process I use in my own project setups:

1. Launching the Converter Window

Once imported into your Unity project, navigate to the top editor toolbar and open the editor panel via Window > Tools > SRP Material Converter (or the dedicated editor menu item). You will be greeted with a streamlined control window where you can choose your source and target render pipelines.

2. Programmatic / Automated Conversion Scripting

For custom editor scripts or automated import post-processors, you can invoke the conversion engine via C#. Below is an example showing how to programmatically sweep selected materials in an Editor utility script:

using UnityEngine;
using UnityEditor;
using System.IO;

public class MaterialConversionHelper : Editor
{
    [MenuItem("Tools/Custom/Convert Selected Materials to URP")]
    public static void ConvertSelectedToURP()
    {
        Object[] selectedObjects = Selection.GetFiltered(typeof(Material), SelectionMode.DeepAssets);
        
        int convertedCount = 0;
        AssetDatabase.StartAssetEditing();

        try
        {
            foreach (Object obj in selectedObjects)
            {
                Material mat = obj as Material;
                if (mat == null) continue;

                // Example logic targeting HDRP Lit shader switching to URP Lit
                if (mat.shader.name.Contains("HDRP/Lit"))
                {
                    Shader urpLitShader = Shader.Find("Universal Render Pipeline/Lit");
                    if (urpLitShader != null)
                    {
                        Undo.RecordObject(mat, "Convert Material to URP");
                        
                        // Preserve base map texture reference
                        Texture baseMap = mat.HasProperty("_BaseColorMap") ? mat.GetTexture("_BaseColorMap") : null;
                        Color baseColor = mat.HasProperty("_BaseColor") ? mat.GetColor("_BaseColor") : Color.white;
                        
                        mat.shader = urpLitShader;
                        
                        if (baseMap != null) mat.SetTexture("_BaseMap", baseMap);
                        mat.SetColor("_BaseColor", baseColor);

                        EditorUtility.SetDirty(mat);
                        convertedCount++;
                    }
                }
            }
        }
        finally
        {
            AssetDatabase.StopAssetEditing();
            AssetDatabase.Refresh();
        }

        Debug.Log($"[SRP Converter] Successfully converted {convertedCount} materials to URP.");
    }
}

Pros & Cons Assessment

Pros

Cons

Asset Details & Specifications

CategoryTools / Utilities
Latest Versionv1.2.0
File Size54.23 KB
Added to PlatformMay 7, 2026
Views6 views
Downloads2 downloads
Favourites0 favourites
Official StoreBuy Original License on Unity Asset Store →
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