Digger PRO – Voxel Terrain Sculpting

About Digger PRO – Voxel Terrain Sculpting – Unity Editor Tool & Plugin

Unity Voxel Terrain Sculpting and Cave Generator Tool

Digger PRO – Voxel Terrain Sculpting is an environment modification tool that enables real 3D terrain sculpting on native Unity terrains. Rather than replacing the engine's landscape architecture with a full voxel engine, the system integrates localized voxel editing directly into standard heightmaps. This design allows developers to carve volumetric hollows—including caves, overhangs, arches, and tunnels—while preserving normal terrain workflows.

Volumetric Editing and Generation Architecture

The core pipeline uses voxels only where geometry is altered, minimizing performance overhead. Powered by Unity Jobs, the Burst compiler, and Awaitables, computations run across background worker threads to support real-time in-game terrain deformation without frame rate drops. The Configurable Voxel Generation System allows developers to swap generation strategies via ScriptableObjects, leverage depth- and noise-based layering through the Advanced Generator, or extend behavior using the IVoxelGenerator API.

Sculpting controls support custom brushes, texture painting on generated cave meshes, undo/redo actions, mesh resolution adjustments, and automatic grass and detail removal. To ensure physical realism, an automatic cleanup system detects and removes floating, unsupported voxel clusters. Voxel destructibility can be toggled per voxel to mark areas as destructible or indestructible, while the ModificationResult API returns real-time voxel statistics following any edit.

Runtime Persistence and Environment Integration

Digger PRO enables runtime terrain modifications that persist across sessions. Edits automatically update mesh colliders, manage level-of-detail transitions, and regenerate AI NavMesh data dynamically. The system natively handles multi-terrain setups and interfaces with terrain tools such as Gaia, MapMagic, TerrainComposer, and PolyTerrain. Rendering is compatible with the Built-in Render Pipeline, URP 17, HDRP 17, and MicroSplat workflows.

Use Cases

Asset Details & Specifications

CategoryTools / Terrain
Latest Versionv8.1 (2 tracked releases)
File Size37.21 MB
Added to PlatformFebruary 13, 2026
Views12 views
Downloads2 downloads
Favourites0 favourites
Official StoreBuy Original License on Unity Asset Store →
Issue with Package?Report Broken Link →

Real Import Test Result (Unity Editor Verified)

Tested on6000.0.32f1 (Unity 6)
Test ProjectBuilt-in Render Pipeline
Test Date2026-10-17
Import ResultImported cleanly
Import Duration1m 17s
Files Imported212
Size on Disk41.7 MB
Console Errors0
Console Warnings0
Required PackagesBurst, AI Navigation, Collections
Missing Scripts0

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