Mesh Effects

About Mesh Effects – Unity VFX & Shader Pack

**Mesh Effects** (version 1.5.0a, 63.60 MB) provides a technical approach to combining custom vertex displacement, rim illumination, and surface-bound particle emission directly onto mesh geometry. By utilizing exact vertex normals, tangents, and UV sets, the package calculates directional highlights and procedural surface flows across both 3D models and 2D character sprites. Because the included shaders rely on custom blend modes and depth buffer passes, setup requirements vary by rendering environment. The Built-in Render Pipeline functions natively using forward and deferred subshaders. For projects utilizing the Universal Render Pipeline, materials must be updated to Shader Graph or custom unlit and lit passes, with Depth and Opaque Textures enabled to support depth-dependent features like soft edges. The High Definition Render Pipeline requires custom graphs or Custom Render Passes to manage screen-space refraction, volumetric lighting interaction, and high-dynamic-range bloom without causing buffer conflicts. To avoid harsh intersections between particle meshes and surrounding geometry, transparency configurations implement additive, alpha-blended, or multiplicative modes. Shaders read from `_CameraDepthTexture`, and enabling soft particle settings on active renderers computes the necessary depth delta.

Asset Details & Specifications

CategoryVFX / Particles
Latest Versionv1.5.0a (2 tracked releases)
File Size63.60 MB
Added to PlatformFebruary 5, 2026
Views12 views
Downloads3 downloads
Favourites1 favourites
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