Emerald AI 2026 is a modular Unity AI framework for creating characters with configurable behaviors, navigation, combat, abilities, perception, animation, and interaction systems. Its component-based setup lets an AI use required systems alongside optional features such as cover, sound detection, reactive dodging, blocking, inverse kinematics, and footstep effects. Unity 2022, Unity 2023, and Unity 6+ are supported, with Built-in Render Pipeline, URP, and HDRP compatibility.
The Setup Manager separates required and optional components when creating an AI, so projects can configure only the systems they intend to use. The AI Duplicator can copy all components or individual component settings between AI, including Inverse Kinematics and ragdoll components and colliders when the AI share the same named bones.
Animation Profiles store an AI's animations and Animator, automatically updating the attached Animator when animations are applied. They can also be shared between multiple AI. The Animation Viewer previews animations directly in the Unity Editor with a timeline, slider, and settings, and can create Emerald AI Animation Events at selected points on the timeline.
The framework supports more than 100 animations, with individual animation speed controls and Animation Events for timed attacks and other functionality. Root Motion is supported, while the Inverse Kinematics Component can control head, body, weapon, and two-handed weapon hand placement for both Generic and Humanoid Animation Types.
The Behavior Component provides Aggressive, Coward, Companion, Cautious, Pet, and Passive behaviors, while custom behaviors can be created by overriding functions. AI can use line of sight so targets behind walls or other objects cannot be detected for attacking or fleeing. The built-in Waypoint System supports patrol paths that continue after a target is killed or escapes.
Optional navigation features include NavMesh Links for jumping up, dropping down, and jumping over obstacles, along with Cover Nodes that AI can search for when taking cover or attacking. Sound Detection can track movement and velocity inside a detection radius to simulate noise and trigger configurable reactions when the Threat Amount increases.
Combat Actions provide modular behaviors including dodge, block, strafe, and target switching, while custom Combat Actions can also be coded. Optional reactive dodging and blocking allow AI to respond to incoming projectiles and melee attacks, including attacks from players. Weapon Collision can apply damage through weapon colliders and can also support collision-based attacks such as body hits and charge attacks.
AI can switch between two weapon types, including two ranged weapons, two melee weapons, or one of each, with switching controlled by target distance or time. Modular Abilities provide 11 included categories: Bullets, Grenades, Melee, Ground Projectiles, Area of Effect, Aerial Projectiles, General Projectiles, Teleporting, Arrow Projectiles, Healing, and Summoning. Custom abilities can use included modules or be programmed independently.
Footstep Detection can play sounds and effects according to detected surfaces, using Unity Terrain textures or GameObject tags through Footstep Surface Objects. Location-based damage supports internal colliders with configurable damage multipliers, allowing different damage values for areas such as the head and limbs. The optional UI Component can display health bars, AI names, levels, and combat text, with configurable appearance and positioning.
The framework also includes an optional Combat Text Manager for displaying animated damage text, an Events Component containing 18 Unity Events, built-in object pooling, and optional slope alignment with configurable speed and maximum angle settings.
Built-in Render Pipeline, URP, and HDRP are supported. For URP or HDRP projects, materials need to be converted to the desired Render Pipeline. The framework is intended for AI such as guards, villagers, bosses, mages, archers, bandits, creatures, animals, zombies, companions, pets, and hovering robots.
| Category | Tools / Behavior AI |
|---|---|
| Latest Version | v1.3.4 (5 tracked releases) |
| File Size | 34.22 MB |
| Added to Platform | February 5, 2026 |
| Views | 16 views |
| Downloads | 3 downloads |
| Favourites | 2 favourites |
| Official Store | Buy Original License on Unity Asset Store → |
| Issue with Package? | Report Broken Link → |